A Head! And a Rendermonkey Scene?


Well, it looks like our prayers to the CG gods have been answered! Lee Perry-Smith over at Infinite-Realities has answered the call and made his head available for use. And by his head, I mean literally, his scan of himself. Here is the link to the head scan. Also, under that page he has the 6 million poly zbrush file with the subdivision layers intact if you’re an artist and you want to cause trouble. It’s licensed under a creative commons attribution license which means that you can use it, but if you redistribute it, you have to give Lee credit.

Btw, if you use the head, make sure to spread the word about his company. It’s also good to include a note about how awesome Lee is. And it never hurts to give inbound links. Every link that you give from your site to him helps his search ranking on google, so make sure to do that.

Now that he’s made the head available, I can finally release the Rendermonkey scene that I use for making screenshots from skin shading. I’ve been meaning to release a Rendermonkey demo of skin shading for several years, but could never do it because there wasn’t a rights-cleared head that I could use. Thanks to Lee, I can now do that.

Skin Shading Rendermonkey Scene:
filmicgames.com/Downloads/InfiniteHead/InfiniteScene.zip

I used that scene to make the screenshot at the top of the screen. Feel free to use the code any way that you would like. For some reason the shadows don’t work on the latest version of Rendermonkey, which is 1.82, but they work fine on earlier version, such as 1.81. If you know the problem, please let me know.

Anyways, this is a really good day for the research community. Please thank Lee for making the scan available. And since he is very generous in using himself, please don’t do anything indecent, not that anyone would ever do that. (-:

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