No, it’s not a “Retina Display”


Ah yes, the “Retina Display” post. I’ve been meaning to do this one for a while, and decided to let it go, but then it came up in a private conversation so I decided it was time to go through with it. Guess what my take on it is??? I talked about similar issues before in my 720p vs 1080p post before it got overridden by trolls from n4g.com.

As you may have heard, the iPhone 4 with it’s “Retina Display” has a 326 DPI (dots per inch). And they make the implication that the display is so good that if you had a better display that you wouldn’t be able to tell the difference because at a typical viewing distance the resolution of the display is higher than the human retina. Of course, technically “Retina Display” is just an Apple marketing term, but clearly that’s the marketing narrative that Apple is pushing. Here’s the exact quote from Steve Jobs:

“It turns out there’s a magic number right around 300 pixels per inch, that when you hold something around to 10 to 12 inches away from your eyes, is the limit of the human retina to differentiate the pixels.”

Part 1: Is 300 DPI Enough?
Instead of talking about the theory of human vision, let’s just test this on your screen with your eyes right now. Then we’ll talk about theory. If you are looking at this on your iPhone 4, then you can just, well, look at it on your iPhone 4. Of course, you have to make sure that your iPhone 4 is displaying these images with a 1:1 pixel ratio. I’m not cool enough to have an iPhone 4 so I’m not quite sure how you do that.

There are two kinds of crosses here. One set of crosses is made by solid lines, and the other one from stippled dots. As you get farther from the screen, both crosses will start to look the same, although one set of crosses might be brighter or darker than the other depending on gamma. Anyways, take a note of how far away you have to be for the dots to blur together.

For most of you, you are viewing this page on a desktop. You can do the math and figure out the DPI of your monitor, but it’s probably about 100. For me, that distance is about 5 feet. At 3 feet I can clearly see the dots, and at 5 feet I can tell the intensity difference between the crosses, but I can’t discern the dots. So for me, the iPhone would be a “Retina Display” for this image if it had a DPI of 500. But is that the real test of the limits of my visual system?

What you might like to know is that 1 dot is not 1 dot. Here is another image. This image contains both jagged lines and anti-aliased lines. Now do the same thing and keep going back until you can’t see the jaggies in the lines.

For me, that distance is somewhere around 10 feet. At 6 feet, the anti-aliased lines are really obvious. At 8, I have to focus, but I can clearly see some kind of waviness in the nearly horizontal and nearly vertical lines. Btw, I have decent vision, but not great. I wear contacts with a prescription of -2.25. With correction, I might be slightly better than 20/20, but I’m definitely not a sharp-sighted freak of nature. Yet by my calculations, in the second image, I’m able to see artifacts even at a size equivalent to 1000 DPI, slightly higher than the “Retina Display” with 326. Also, the lines example is not actually the worst-case for aliasing. If the image were rotating slowly, you would be able to see “crawling jaggies”, which are even more noticeable.

One counter-argument I often hear against these tests is that a solid black line against a white background is a rare, finicky worst-case scenario that never happens in the real world. But for most real uses, the resolution is good enough to be a “Retina Display”.

Then again, what are you doing right now? We’ll your reading black text on a white background! These sharpness tests aren’t ridiculous scenarios, they are in fact the most common use case!

Part 2: Visual Acuity vs Hyperacuity
So, as you have hopefully just proven to yourself, your resolution to determine aliasing far exceeds your ability to determine unique objects. That’s how a vernier caliper works. The issue here is “Visual Acuity” vs “Hyperacuity” (aka “Vernier Acuity”). While visual acuity is your ability to identify unique features, hyperacuity refers to your ability to determine artifacts in lines. The classic case is if two lines actually meet. For a really good discussion go here:
http://www.michaelbach.de/ot/lum_hyperacuity/index.html

Essentially, it’s not possible to make a “Vernier Caliper” app on your iPhone 4. With a vernier caliper, you have to determine which sets of lines are aligned or not aligned to figure out the last decimal place of your measurement. You can’t simulate this on your iPhone 4 because it doesn’t have enough resolution to create those sharp, misaligned lines at a typical viewing distance.

And to do a scientific test to determine your Visual Acuity vs your Hyperacuity, take this test:
http://michaelbach.de/fract/index.html

Most people think about the human eye as if it is like an LCD display. We have rods and cones which sense brightness and color. And most people think that that signal is fed directly into our brain. In reality, that’s not what we see at all. We see a highly processed version. If you want to learn more about this, I highly recommend that you get a copy of “The Biology of Seeing” by Margaret Livingstone. Also, thanks go to David Luebke of NVIDIA (one of our best champions in the gamma war) for sending me some info on this.

I’ll let the good people of Wikipedia explain this one:
Vernier acuity measures the ability to align two line segments. Humans can do this with remarkable accuracy. Under optimal conditions of good illumination, high contrast, and long line segments, the limit to vernier acuity is about 8 arc seconds or 0.13 arc minutes, compared to about 0.6 arc minutes (20/12) for normal visual acuity or the 0.4 arc minute diameter of a foveal cone. Because the limit of vernier acuity is well below that imposed on regular visual acuity by the “retinal grain” or size of the foveal cones, it is thought to be a process of the visual cortex rather than the retina. Supporting this idea, vernier acuity seems to correspond very closely (and may have the same underlying mechanism) enabling one to discern very slight differences in the orientations of two lines, where orientation is known to be processed in the visual cortex.

In other words, if you want to make a display that is so good that your retina can’t tell the difference, then you need a DPI that gets beyond your range of Vernier Acuity, rather than Visual Acuity. The human vision system is truly amazing, and our visual perception of sharpness and aliasing is ridiculously good.

Part 3: Screens vs Ink:
Another important consideration is the surface tension of ink. When you have two water droplets next to each other, and they barely touch, you don’t see a hard edge between them. Instead, they combine into one smooth drop because of surface tension. You can look it up, but the basic idea is that water droplets want to have as little surface area as possible for their given volume. So when two water drops barely touch, they combine into one larger drop to minimize the surface area.

The same thing happens with ink. If you print an aliased edge of dotted ink droplets, the drops merge together and smooth out the lines. That does not happen on a computer screen. With ink, even at 150 dpi, you wouldn’t see any aliasing problems. And with water droplets, at 5 dpi you probably won’t see any aliasing as long as they touch.

Also, in Steve Jobs’s quote, he says that 300 DPI is commonly accepted as good enough. Is this true? Not really. For images, yes, 300 DPI is the common standard (such as for stock photos). For text, not at all. For example, my printer does not have a 300 DPI setting. I can choose either 600 or 1200. No one prints the text for magazines at 300 DPI.

Here are some screenshots comparing the Kindle to the iPad to Magazines/Books/Newspaper. Of course those tests are looking at an iPad, not an iPhone 4. So for the iPad images, imagine the same thing but smaller. With the ink examples notices how you don’t have any harsh aliased edges anywhere. That’s because ink naturally smooths itself out, whereas the iPad has harsh aliasing problems, and so does the Kindle to a lesser degree.

First, here is iPad vs. Magazine at 26x:

And here is the iPad at 375x and the Magazine at 400x:

Wow. Even if we were to triple the iPad’s resolution to get it up to the iPhone 4, it would still get destroyed by the magazine print. Also, look at the “y”. Notice how even though it’s slanted, you get a perfectly crisp line. For any lines that are angled (as opposed to vertical or horizontal) on the iPad, you have to make the pixels on the edge half-bright or so. Yeah, those printing guys know what they’re doing.

And yes, this level of quality does make a difference. As a test compare a typical printed novel to a high-quality magazine. If you are like me, the magazine text feels crisper and cleaner than the novel. The difference is not life-changing, but still noticeable.

One final point worth noting is that as you increase the resolution of a display you get diminishing returns. Going from 75 DPI to 150 DPI makes a huge difference. 150 DPI to 300 makes some difference. Going from 300 DPI to 600 DPI makes a smaller difference. A screen at 300 DPI from a foot away is a very good display, but it’s not so good that it goes beyond the reach of your visual system.

Finally, this conversation has implications for video games. At some point screens will become so crisp that we won’t have to use anti-aliasing. Unfortunately, that day is very far away.

Conclusions:

  1. The iPhone 4 has a very good display.
  2. If I’m looking at my cell phone from 12 inches away, I would need about 500 DPI for me to not be able to identify unique pixels. (Visual Acuity)
  3. The human eye has much more resolution for determining if an edge is sharp/soft/jagged than it does with identifying unique points. (Vernier Acuity)
  4. Images are usually printed at 300 DPI.
  5. Magazines text is printed at a much higher resolution. My printer only does 600 DPI and 1200 DPI.
  6. Ink gives you much better edges than LCD displays due to its natural anti-aliasing ability.
  7. Don’t trust what I say or anyone else says. Look at test images to determine if your screen’s resolution is good enough for you.
  8. It will be a long long time before we have screens that display text as well as a magazine does. They are printed with several times more resolution than an iPhone 4, and getter better quality from the ink. By my estimate, you would need at least 10x more pixels per square inch to match the quality of print.

Magazine text is the real retina display, not an iPhone 4.

Edit:
One comment that I see a lot (not just here but elsewhere as well) is that “Retina Display” is a pure marketing term and therefore we don’t have to actually hold them to the standard of vernier acuity. And that it’s not fair to compare them to things like magazine print. So here is the exact quote from Apple’s own website.
http://www.apple.com/iphone/features/retina-display.html

Thanks to the Retina display, everything you see and do on iPhone 4 looks amazing. That’s because the Retina display’s pixel density is so high, your eye is unable to distinguish individual pixels. Which means Text in books, web pages, and email is crisp at any size. Images in games, movies, and photos pop off the screen. And everything is sharper.

They aren’t just saying that it’s a good display. They are saying that it is so good that it goes beyond the human vision system.

10 Responses to “No, it’s not a “Retina Display””

  1. Let’s begin by stating that I respectfully disagree with your methods of comparison. :)

    First of all, I believe that it is mandatory to have first hand experience with the iPhone 4’s screen. The iPhone’s screen is almost unbelievable to look at, even when holding it close to your face (not at arms length) and trying to distinguish pixels on a zoomed-out website on Safari or on the default icons on the home-screen.

    Secondly, I find it grossly unfair to compare a bitmap screen to a press printed text document. Comparing anti-aliased text to halftone printed text or bitmap image to halftone image might be more relevant.

    Lastly, grossly aliased vectors are almost non-existent in the modern digital world except on badly rendered video-games or on badly drawn UIs which look bad no matter where they are displayed.

    I would also like to state something. When Apple says that “the Retina Display has more resolution than the human eye can handle”, what they actually mean is “the Retina Display, when displaying properly anti-aliased text and vectors or hi-resolution images, has more apparent resolution than the human eye can handle”. The goal of the Retina Display it not to make everything look perfect, it’s to make good look great and great look perfect.

    Apple never speaks about technical specifications. If someone hears about the Retina Display and goes and checks it out in a store, they will be blown away. They won’t take out a microscope to make sure what Apple says is scientifically correct. Stereoscopic cinema is far from scientifically correct, cinema of itself is not scientifically correct and it shows on fast pans, digital sounds is not scientifically proportioned to analog no matter how you do it. There is not reason to bash those myths though, they work fine even though they shouldn’t.


  2. (since I cannot edit my previous comment)

    PS: I am not saying that the Retina Display is what it should be (scientifically) but like professional video is at 24fps and professional digital sound it at 48kHz, I think that the Retina Display is good enough and going over it won’t bring you any measurable real world benefit.


  3. Your example with angled lines (which are clearly jaggedy on Iphone 4 screen when shown 1:1 btw) and then equating that to text display is so faulty that you probably have no idea – if you didn’t try looking at text on iphone 4.

    Thanks to antialiasing, text on iphone 4 really looks unbelievably coherent. When looking at black on white text, pixels are really unnoticeable no matter how close your face gets to the screen. It really does look like looking at print, hell even better if you compare it to print on some of the crappier paper types.


  4. Hi Kostas K. I respectfully disagree with your disagree. (-: Just to be clear, I have had first-hand experience with an iPhone 4 (all my friends have them). I just haven’t purchased one myself.

    Why is it unfair to compare a bitmap display to ink? If your goal is to exceed the quality of human vision, then why shouldn’t all other mediums be on the table?

    About aliasing in games, basically every single 3d game on the market has sharp jaggies somewhere. Uncharted 2 won best graphics almost everywhere and it has plenty of sharp jaggies. You don’t see jaggies in 2d games because pre-antialiasing your 2d images and rendering anti-aliased 2d lines is not too hard. But in 3d there is still now way to get rid of all the jaggies which is fast enough.

    If Apple had said “The iPhone 4 has a really good display, you should look at it!”, I’d have no complaints. But Apple is clearly pushing the marketing narrative that a “Retina Display” goes beyond the limits of human vision, which it does not. I’m not an Apple basher. I have an iPhone 3G. But Steve Jobs specifically said that 300 DPI at one foot exceeds the limits of human vision, which is not true.


  5. Hi Edgar,

    Yes, the iPhone 4 looks better than some types of text. I think newspaper is printed around 170 DPI. Newspaper Print < iPhone4 < Magazine Print.


  6. Interesting to hear about Vernier acuity, but come on, you’re really just bating the MacTruFans.

    And that’s an activity I wholly support.


  7. “Retina Display” is pure marketing speak. It might as well be “Double Plus Good Display”. But the screen on the iPhone 4 is a beauty. When coupled with nice antialiased UI and text, it’s super smooth, and I really can’t see any pixels unless I hold it up close to my face and squint. I’m sure if you draw a diagonal non-antialiased black line on a white background that it would be easier to see the pixels, but that’s not really my use case. I care mostly about how crisp photos and text look. Both of which are antialiased (or supersampled).

    While this post was indeed a good attempt at rigor and scrutinizing Apple’s claims about our visual perception, I don’t believe that magazine print resolution is relevant unless it’s an example of something *below* our visual acuity range. Then, if it’s better than the iPhone 4 DPI, we can assume the iPhone 4 is *also* below our visual acuity range.


  8. Robin Green: Be nice. (-:

    James Stanard: See the edit. Apple is making specific claims about the resolution of the display and the resolution of your vision system. And as you proved to yourself by looking at aliased lines, that marketing statement isn’t true.


  9. Wow.. Such a long article.. Would have been much easier to link to this one. Where it was covered by a Hubble engineer..

    http://blogs.discovermagazine.com/badastronomy/2010/06/10/resolving-the-iphone-resolution/


  10. That article talks about visual acuity, not vernier actuity, so IMO it actually misses the point about aliasing.


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