August 22, 2010
We need a head. Preferably a bald, white male, mid-20s.
This issue popped up for me at Siggraph, but it has been a problem for years. At my course on lighting shading in Uncharted 2, I had to put a Rendermonkey scene together showing off the skin shading in the game. So I [...]
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August 8, 2010
One of the cooler things about Siggraph is that we all get to drink some Kool-Aid and yell at each other over the future of graphics. One set of course notes you should definitely check out is the Beyond Programmable Shading course. For me, the theme of Siggraph was “What would it take [...]
Filed under: GPUs by admin
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