A Head! And a Rendermonkey Scene?


Well, it looks like our prayers to the CG gods have been answered! Lee Perry-Smith over at Infinite-Realities has answered the call and made his head available for use. And by his head, I mean literally, his scan of himself. Here is the link to the head scan. Also, under that [...]

Cross Bilateral Filters for Skin Shading


Hope you all don’t mind a plug for a cool skin paper written by Morten Mikkelsen. Morten is a programmer for the ICE team at Naughty Dog, and he has put together a technique getting faster skin shading using a full-screen buffer.
The paper:
http://jbit.net/~sparky/subsurf/cbf_skin.pdf
Gamedev.net discussion:
http://www.gamedev.net/community/forums/topic.asp?topic_id=581761
In Morton’s words:
Essentially, it’s a screen-space approach to simulate subtle effects [...]

Early Z-Cull with Clamped Depth


Check out these pool balls from the PSN game Hustle Kings. They do a pretty cool trick where the balls where they render a quad in front of where the ball should be. Then they essentially do a ray-sphere intersection in the pixel shader. It’s a pretty cool trick and looks pretty [...]